At Workday, I worked on the Tools team as a Product Design Intern during summer of 2016. I got the special opportunity to make use of both my design and computer science backgrounds.
Note: Unfortunately, I can't publicly share many details about my projects with Workday just yet. If you'd like more details, please email me.
In a nutshell, the Tools Team at Workday designs and manages core UI components and widgets. Other product design teams then use the components to ensure a consistent design and experience across all areas of the Workday products. While working with the team, I was exposed to multiple areas of Workday's products.
I designed and prototyped both web and mobile features and interactions. My main tools were Sketch, Framer, and Zeplin.
Again, I can't get into details just yet but please email me if you'd like more information.
I was looking for a great way to put my coding skills to good use, even in a design internship! Framer ended up being a great way to apply those skills. I was able to prototype quickly and fine tune the interactions on my prototypes. Framer was especially crucial for prototyping animations.
My internship at Workday was my first time applying what I learned about design in school to real, living projects in an industry setting. Since Workday is such a huge organization, my design process involved a good amount of data gathering and working with other individuals. Each project required a different timeline based on requirements and constraints, requiring consistent adaptation. I worked alongside product managers, developers, and, of course, other designs to iterate, iterate, iterate and develop a sensible solution.
Surprisingly, I was able to make good use of my development skills throughout my internship. Some instances were seemingly random - like being able to help a PM quickly find the cause of a bug. Other times, I was able to leverage my development skills to actually craft solutions - like writing scripts and software to enhance a Workday designer's day-to-day. My past background in software engineering allowed me to realize and understand constraints when designing throughout my internship. My ability to code ended up being one of the most useful skills at several points in my internship.